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Nimeke- ja vastuullisuusmerkintö Content creators, virtual goods : who owns virtual property?
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Sarjamerkintö ei-lisäkirjausmuodossa Cardozo Arts & Entertainment Law Journal, ISSN 0736-7694 ; 34(1)
Huomautus sisällöstä INTRODUCTION ... 250 I. INTANGIBLE GOODS, TANGIBLE VALUE....... 252 A. What Is the Freemium Business Model and How Does It Relate to Virtual Goods? ................ 252 B. What Are Virtual Goods and Virtual Property?............... 253 C. Why Do Gamers Spend So Much Money on Virtual Goods and Property?.... 254 II. THE GAMING INDUSTRYS RELIANCE ON THE CONTRACTUAL REGIME .... 255 A. Procedural Unconscionability in EULAs and ToS Agreements...... 256 B. Substantive Unconscionability in EULAs and ToS Agreements... 260 C. Rising Dispute Under EULAs and ToS Agreements......... 263 III. COPYRIGHT LAW AS A STOPGAP SOLUTION...... 266 A. Background of American Copyright Law: Copyrightable Virtual Property ........................ 267 B. Identifying Protectable Virtual Property......... 268 1. The Indicia of Virtual Property ............. 268 2. Using the Indicia of Virtual Property to Identify Candidates for Copyright Protection ................ 270 C. Applying Copyright Law to Virtual Property ....... 273 1. End-User Creative Works as Works Made for Hire... 274 2. End-Users as Original Creative Authors.......... 274 IV. EVALUATING ALTERNATIVE APPROACHES TO PROTECTING VIRTUAL PROPERTY ....................... 275 A. The Personal Problem with the Personal Property Regime... 275 B. Self-Initiated Industry Changes............. 277 C. Legislative Change .................................... 278 CONCLUSION............... 278
Asiasana - Kontrolloimaton
Sarjalisäkirjaus - yhtenäistetty nimeke Cardozo Arts & Entertainment Law Journal, 0736-7694 ; 34(1)
Elektronisen aineiston sijainti ja käyttö (URI) http://www.cardozoaelj.com/wp-content/uploads/2016/08/6.-Eng-Who-Owns-Virtual-Property-20160419.pdf Linkki verkkoaineistoon
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