Tekijänoikeuden erikoiskirjasto

Music video games : performance, politics, and play
Muistilista on tyhjä
Vis
Lukk
  • Music video games : performance, politics, and play
    • Introduction - taking note of music games
    • SIMON: The prelude to modern music video games
    • Mario paint composer and musical (re)play on Youtube
    • Active interfaces and thematic events in the Legend of Zelda: Ocarina of time
    • Sample, Cycle, Sync: the music sequencer and its influence on music video games
    • Consumerism hero: the selling out of guitar hero and rock band
    • Beat it! - playing the King of Pop in video games
    • Virtual jam: a critical analysis of virtual music game environments
    • Guitar heroes in the glassroom: the creative potential of music games
    • Rocksmith and the shaping of player experience
    • Rhythm sense. modality and enactive perception in Rhythm Heaven
    • Pitching the rhythm: music games for the iPad
Hylly
  • MUSIC 78.1
Nimeke- ja vastuullisuusmerkintö
  • Music video games : performance, politics, and play
Julkaistu
  • Bloomsbury Academic, New york : 2016 (2016)
SAB-luokituskoodi
  • 78.1
Muu luokituskoodi
  • 78.1
Ulkoasutiedot
  • 328 s.
Sarjamerkintö ei-lisäkirjausmuodossa
  • Approaches to Digital Game Studies ; 4
Huomautus sisällöstä, tiivistelmä tms.
  • Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices,
Asiasana - Kontrolloimaton
Henkilönnimi
  • Austin, Michael.
Osakohde
ISBN
  • 978-1-5013-0853-6
*00002224nam a22004814a 4500
*00110892
*00520201106111827.0
*008160926s2016\\\\xx\||||||||||\||||||eng|c
*020  $a978-1-5013-0853-6
*035  $a23576
*035  $a(PLib-conv)0000023576
*0410 $aeng
*084  $a78.1$2ykl
*24500$aMusic video games :$bperformance, politics, and play /$cMichael Austin (ed.).
*260  $aNew york :$bBloomsbury Academic,$c2016$g(2016)
*300  $a328 s.
*4901 $aApproaches to Digital Game Studies ;$v4
*520  $aMusic Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices,
*653  $aMUSIIKKI
*653  $aMUSIIKKIALA
*653  $aMUSIIKKIPOLITIIKKA
*653  $aVIDEOPELIT
*653  $aSAMPLAUS
*653  $aKULUTTAJAT
*653  $aKULUTUSKULTTUURI
*653  $aOPETUS
*653  $aMOBIILILAITTEET
*7001 $aAustin, Michael.
*774  $w10893
*774  $w10894
*774  $w10895
*774  $w10896
*774  $w10897
*774  $w10898
*774  $w10899
*774  $w10900
*774  $w10901
*774  $w10902
*774  $w10903
*774  $w10904
*8102 $aApproaches to Digital Game Studies ;$v4
*852  $h78.1$cMUSIC
*979  $a0000023576
*999  $aMikroMarc$b[Book]$x0
^
Tästä teoksesta ei ole arvioita.
Näpäytä kun haluat kirjoittaa ensimmäisen arvion.

Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Lähetä
Niteen tunnusTilaEräpäiväKuuluuSijaintiHylly
Ex1Saatavana KirjastoKirjasto 78.1 MUS