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Hyper-casual simulation video games may not be original enough to enjoy copyright protection but game cloning could still be prevented by relying on unfair competition : Voodoo v Rollic Games and Hero Games
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Hylly
  • SA-EIPR
Henkilönnimi
  • Fava, Emanuele.
Nimeke- ja vastuullisuusmerkintö
  • Hyper-casual simulation video games may not be original enough to enjoy copyright protection but game cloning could still be prevented by relying on unfair competition : Voodoo v Rollic Games and Hero Games
Julkaistu
  • 2021
Ulkoasutiedot
  • s. 402-407
Sarjamerkintö ei-lisäkirjausmuodossa
  • European Intellectual Property Review, ISSN 0142-0461 ; 43(6)
Huomautus sisällöstä, tiivistelmä tms.
  • On 4 September 2020, the Tribunal Judiciaire de Paris ruled that the mobile game Woodturning 3D was not original enough to enjoy copyright protection, but nonetheless granted an injunction and other remedies against a “clone” of the game on unfair competition grounds. This article comments on the decision and analyses the topics of copyright subsistence for video games, copyright protection for (combinations of) game mechanics and unfair competition as an additional weapon against game cloning.
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Maantieteellinen nimi asiasanana
Asiasana - Kontrolloimaton
Sarjalisäkirjaus - yhtenäistetty nimeke
  • European Intellectual Property Review, 0142-0461 ; 43(6)
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*00116330
*008      s2021||||xxk|||||||||||||||||eng||            
*041  $aeng
*1001 $aFava, Emanuele.
*24510$aHyper-casual simulation video games may not be original enough to enjoy copyright protection but game cloning could still be prevented by relying on unfair competition :$bVoodoo v Rollic Games and Hero Games /$cEmanuele Fava.
*260  $c2021
*300  $as. 402-407
*4901 $aEuropean Intellectual Property Review,$x0142-0461 ;$v43(6)
*520  $aOn 4 September 2020, the Tribunal Judiciaire de Paris ruled that the mobile game Woodturning 3D was not original enough to enjoy copyright protection, but nonetheless granted an injunction and other remedies against a “clone” of the game on unfair competition grounds. This article comments on the decision and analyses the topics of copyright subsistence for video games, copyright protection for (combinations of) game mechanics and unfair competition as an additional weapon against game cloning.
*650 7$atietokonepelit$0http://www.yso.fi/onto/yso/p3453$2yso/fin
*650 7$atekijänoikeus$0http://www.yso.fi/onto/yso/p2346$2yso/fin
*650 7$akilpailuoikeus$2yso/fin$0http://www.yso.fi/onto/yso/p19178
*650 7$aoikeustapaukset$2yso/fin$0http://www.yso.fi/onto/yso/p7219
*651 7$aRanska$0http://www.yso.fi/onto/yso/p104968$2yso/fin
*651 7$aYhdysvallat$0http://www.yso.fi/onto/yso/p105078$2yso/fin
*653  $aomaperäisyys
*830 0$aEuropean Intellectual Property Review,$x0142-0461 ;$v43(6)
*852  $hSA-EIPR
^
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