Tekijänoikeuden erikoiskirjasto

Mastering the Game : Business and Legal Issues for Video Game Developers
Muistilista on tyhjä
Vis
Henkilönnimi
  • Greenspan, David, kirjoittaja.
Nimeke- ja vastuullisuusmerkintö
  • Mastering the Game : Business and Legal Issues for Video Game Developers
Julkaistu
  • World Intellectual Property Organization, Geneva : 2014. ©2014
SAB-luokituskoodi
  • 79.816
Muu luokituskoodi
  • 79.816
Ulkoasutiedot
  • 1 verkkoaineisto (242 sivua)
Sarjamerkintö ei-lisäkirjausmuodossa
  • Creative Industries Series ;
Huomautus sisällöstä
  • Chapter 1 : The global structure of the video game industry -- 1.1. The current video game industry landscape -- 1.2. The changing landscape of the video game industry -- 1.3. Impact of the changing landscape and its effects on game development -- 1.4. The role of the publisher -- Chapter 2 : Dealing with video game publishers -- 2.1. The role of the publisher -- 2.2. The publishing agreement -- 2.3. Scenario 1: Questions for the developer when the publisher owns the IP to the game -- 2.4. Scenario 2: Questions for a distribution agreement only -- 2.5. Scenario 3: Publisher helps finance a game based on developer's concept -- Chapter 3 : Intellectual property in the videogame industry -- 3.1. The importance of intellectual property -- Chapter 4 : Licensing IP for games -- 4.1. Introduction -- 4.2. The licensing agreement: the long form agreement -- 4.3. The major issues in licensing agreements -- 4.4. Licensing properties: back to the future -- Chapter 5 : Music -- 5.1. Introduction -- Chapter 6 : Issues dealing with console platform manufacturers -- 6.1. Introduction -- 6.2. Approving publishers and developers; agreements -- 6.3. Development and manufacturing issues -- 6.4. Business issues -- 6.5. Legal issues -- 6.6. Moving forward -- Chapter 7 : Digital distribution -- 7.1. PC digital distribution introduction -- 7.2. The long form agreement: introduction -- Chapter 8 : The regulation of the game industry -- 9.1. Introduction -- 9.2. Data privacy -- 9.3. Consumer protection -- 9.4. Advertising and marketing -- 9.5. Other regulation -- 9.6. Ratings -- Chapter 10 : Confidentiality agreements -- 10.1. The purpose of the confidentiality agreements -- The major issues in a confidentiality agreement -- The major terms in the confidentiality agreement -- 10.4. Deal memos: purpose and potential problems -- Chapter 11 : Common clauses in agreements -- 11.1. Common clauses in agreements.
Huomautus sisällöstä, tiivistelmä tms.
  • The video game industry is enjoying a boom period worldwide. Intellectual property (IP) - and in particular copyright - underpins the continuing success of the industry, yet the understanding and use of IP instruments of protection can remain a challenge. This publication outlines the practical business and legal issues relevant for video game developers and will thus improve their ability to get the most out of the IP system. Topics covered include: licensing agreements, music, distribution, mobile, regulation, confidentiality agreements, and more.
Asiasana
Aineiston lajityyppi/muoto
  • oppaat (teokset)
Sarjalisäkirjaus - yhtenäistetty nimeke
  • Creative Industries Series ;
Elektronisen aineiston sijainti ja käyttö (URI)
  • https://doi.org/10.34667/tind.28772 Linkki verkkoaineistoon
ISBN
  • 9789280524758
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*520  $aThe video game industry is enjoying a boom period worldwide. Intellectual property (IP) - and in particular copyright - underpins the continuing success of the industry, yet the understanding and use of IP instruments of protection can remain a challenge. This publication outlines the practical business and legal issues relevant for video game developers and will thus improve their ability to get the most out of the IP system. Topics covered include: licensing agreements, music, distribution, mobile, regulation, confidentiality agreements, and more.
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*85640$uhttps://doi.org/10.34667/tind.28772$yLinkki verkkoaineistoon
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