Tekijänoikeuden erikoiskirjasto

The treatment of electronic games copyright protection in Brazil : analysis of copyright law and software law application
Muistilista on tyhjä
Vis
Hylly
  • SA-JIPLP
Henkilönnimi
  • Cruz, Douglas Aleixo Santos da, kirjoittaja.
Nimeke- ja vastuullisuusmerkintö
  • The treatment of electronic games copyright protection in Brazil : analysis of copyright law and software law application
Julkaistu
  • Oxford University Press, Oxford : 2024.
Ulkoasutiedot
  • s. 32–42
Sarjamerkintö ei-lisäkirjausmuodossa
  • Journal of Intellectual Property Law & Practice, ISSN 1747-1532 ; 19(1)
Huomautus sisällöstä, tiivistelmä tms.
  • Brazil is currently the 5th largest game industry market by number of players, with expected year-by-year revenue growth of 5 per cent. The electronic games industry has been growing exponentially in Brazil and globally, and a specific regulation that meets the sector’s unique needs has become increasingly necessary. The lack of a regulatory framework in the Brazilian legal system directly impacts the legal security of businesses involving electronic games, especially in relation to the IP rights vesting in such assets. Intense debates have been conducted about the legal nature of electronic games, whether they are audiovisual works, works of art, computer programs or all of them combined, and what legal framework applies to these works under Brazilian law. There are several approaches to this subject; apparently, more consensus has yet to be reached. The abundance of regulatory gaps and the patchwork of different legal documents undermine the legal categorization and, consequently, the protection of these assets under IP laws. Using a methodology of bibliographic review and exploratory research, this considers the current position of electronic games in Brazil. It also proposes a specific framework for this type of work that is not simply that of audiovisual work or software, thus seeking a point of intersection between the two.
Asiasana
Maantieteellinen nimi asiasanana
Asiasana - Kontrolloimaton
Henkilönnimi
  • Silva Junior, Jucimar Maia da, kirjoittaja.
  • Freitas, Silvia Regina Sampaio, kirjoittaja.
  • Oliveira, Raimundo Correa de, kirjoittaja.
  • Silva Barboza, Ricardo da, kirjoittaja.
Sarjalisäkirjaus - yhtenäistetty nimeke
  • Journal of Intellectual Property Law & Practice, 1747-1532 ; 19(1)
*000      ab a        ar
*00124300
*008      s2024    xxk    e     |||| 0|eng |            
*040  $aFI-CUTE$bfin$erda
*0410 $aeng
*1001 $aCruz, Douglas Aleixo Santos da,$ekirjoittaja.
*24514$aThe treatment of electronic games copyright protection in Brazil :$banalysis of copyright law and software law application /$cDouglas Aleixo Santos da Cruz, Jucimar Maia da Silva Junior, Silvia Regina Sampaio Freitas, Raimundo Correa de Oliveira, Ricardo da Silva Barboza.
*264 1$aOxford :$bOxford University Press,$c2024.
*300  $as. 32–42
*336  $ateksti$btxt$2rdacontent
*337  $akäytettävissä ilman laitetta$bn$2rdamedia
*338  $anide$bnc$2rdacarrier
*4901 $aJournal of Intellectual Property Law & Practice,$x1747-1532 ;$v19(1)
*520  $aBrazil is currently the 5th largest game industry market by number of players, with expected year-by-year revenue growth of 5 per cent. The electronic games industry has been growing exponentially in Brazil and globally, and a specific regulation that meets the sector’s unique needs has become increasingly necessary. The lack of a regulatory framework in the Brazilian legal system directly impacts the legal security of businesses involving electronic games, especially in relation to the IP rights vesting in such assets. Intense debates have been conducted about the legal nature of electronic games, whether they are audiovisual works, works of art, computer programs or all of them combined, and what legal framework applies to these works under Brazilian law. There are several approaches to this subject; apparently, more consensus has yet to be reached. The abundance of regulatory gaps and the patchwork of different legal documents undermine the legal categorization and, consequently, the protection of these assets under IP laws. Using a methodology of bibliographic review and exploratory research, this considers the current position of electronic games in Brazil. It also proposes a specific framework for this type of work that is not simply that of audiovisual work or software, thus seeking a point of intersection between the two.
*650 7$apeliteollisuus$0http://www.yso.fi/onto/yso/p21024$2yso/fin
*650 7$adigitaaliset pelit$2yso/fin$0http://www.yso.fi/onto/yso/p22353
*650 7$alainsäädäntö$2yso/fin$0http://www.yso.fi/onto/yso/p13854
*650 7$atietokoneohjelmat$0http://www.yso.fi/onto/yso/p26592$2yso/fin
*650 7$aimmateriaalioikeus$0http://www.yso.fi/onto/yso/p3068$2yso/fin
*650 7$atekijänoikeus$0http://www.yso.fi/onto/yso/p2346$2yso/fin
*650 7$atekijänoikeuslaki$2yso/fin$0http://www.yso.fi/onto/yso/p9817
*651 7$aBrasilia (valtio)$2yso/fin$0http://www.yso.fi/onto/yso/p108126
*653  $amoraaliset oikeudet
*653  $ayhteisteokset
*7001 $aSilva Junior, Jucimar Maia da,$ekirjoittaja.
*7001 $aFreitas, Silvia Regina Sampaio,$ekirjoittaja.
*7001 $aOliveira, Raimundo Correa de,$ekirjoittaja.
*7001 $aSilva Barboza, Ricardo da,$ekirjoittaja.
*830 0$aJournal of Intellectual Property Law & Practice,$x1747-1532 ;$v19(1)
*852  $hSA-JIPLP
^
Tästä teoksesta ei ole arvioita.
Näpäytä kun haluat kirjoittaa ensimmäisen arvion.
Vis
Lähetä
Niteen tunnusTilaEräpäiväKuuluuSijaintiHylly
Ex1Saatavana (ei lainattavissa) KirjastoKirjasto SA-JIPLP