Tekijänoikeuden erikoiskirjasto

Heterogeneous Development Paths to Growth and Innovation : The Evolution of the Video Game Industry across Four Hubs
Muistilista on tyhjä
Vis
Henkilönnimi
  • Ozalp, Hakan, kirjoittaja.
Yhtenäistetty nimeke
  • Heterogeneous Development Paths to Growth and Innovation : The Evolution of the Video Game Industry across Four Hubs. Englanti
Nimeke- ja vastuullisuusmerkintö
  • Heterogeneous Development Paths to Growth and Innovation : The Evolution of the Video Game Industry across Four Hubs
Julkaistu
  • World Intellectual Property Organization, Geneva, Switzerland : 2024. ©2024
SAB-luokituskoodi
  • 79.816
Muu luokituskoodi
  • 79.816
Ulkoasutiedot
  • 1 verkkoaineisto (63 sivua)
Sarjamerkintö ei-lisäkirjausmuodossa
  • Economic Research Working Paper ; 84
Huomautus sisällöstä, tiivistelmä tms.
  • This study explores the evolution and success drivers of the global video game industry, focusing on key hubs within Finland, Poland, Japan, and the United States. Using a qualitative methodology, the research delves into how unique capabilities and historical development have contributed to the industry's growth across these nations. The findings reveal diverse pathways to building video game industry clusters, emphasizing the role of cross-industry skill transfer, intellectual property, and government support. In traditional hubs like Japan and the United States, the crossover of capabilities from entertainment and hardware industries has been crucial, whereas, in newer hubs like Finland and Poland, the growth is attributed to unique local developments such as hobby coder communities or leveraging the initial localization efforts to build globally appealing games. It further highlights the pivotal role of education in sustaining the growth of video game industry hubs.
Asiasana
Maantieteellinen nimi asiasanana
Sarjalisäkirjaus - yhtenäistetty nimeke
  • Economic Research Working Paper ; 84.
Elektronisen aineiston sijainti ja käyttö (URI)
  • https://www.wipo.int/edocs/pubdocs/en/wipo-pub-econstat-wp-84-en-heterogeneous-development-paths-to-growth-and-innovation-the-evolution-of-the-video-game-industry-across-four-hubs.pdf Linkki verkkoaineistoon
  • https://doi.org/10.34667/tind.49527
*000      am a        a
*00125342
*007cr||||||||||||
*008      s2024    sz     e      ||| 0|eng |
*019  $bga,la,na
*040  $aFI-CUTE$bfin$erda
*0410 $aeng
*084  $a79.816$2ykl
*1001 $aOzalp, Hakan,$ekirjoittaja.
*24010$aHeterogeneous Development Paths to Growth and Innovation : The Evolution of the Video Game Industry across Four Hubs.$lEnglanti
*24510$aHeterogeneous Development Paths to Growth and Innovation :$bThe Evolution of the Video Game Industry across Four Hubs /$cHakan Ozalp.
*264 1$aGeneva, Switzerland :$bWorld Intellectual Property Organization,$c2024.
*264 4$c©2024
*300  $a1 verkkoaineisto (63 sivua)
*336  $ateksti$btxt$2rdacontent
*337  $atietokonekäyttöinen$bc$2rdamedia
*338  $averkkoaineisto$bcr$2rdacarrier
*4901 $aEconomic Research Working Paper ;$v84
*506  $aAineisto on vapaasti saatavissa.$fUnrestricted online access$2star
*520  $aThis study explores the evolution and success drivers of the global video game industry, focusing on key hubs within Finland, Poland, Japan, and the United States. Using a qualitative methodology, the research delves into how unique capabilities and historical development have contributed to the industry's growth across these nations. The findings reveal diverse pathways to building video game industry clusters, emphasizing the role of cross-industry skill transfer, intellectual property, and government support. In traditional hubs like Japan and the United States, the crossover of capabilities from entertainment and hardware industries has been crucial, whereas, in newer hubs like Finland and Poland, the growth is attributed to unique local developments such as hobby coder communities or leveraging the initial localization efforts to build globally appealing games. It further highlights the pivotal role of education in sustaining the growth of video game industry hubs.
*540  $fCC BY 4.0$2cc$uhttps://creativecommons.org/licenses/by/4.0/deed.fi
*650 7$apeliteollisuus$0http://www.yso.fi/onto/yso/p21024$2yso/fin
*650 7$avideopelit$0http://www.yso.fi/onto/yso/p17281$2yso/fin
*650 7$atietokonepelit$0http://www.yso.fi/onto/yso/p3453$2yso/fin
*650 7$apelisuunnittelu$0http://www.yso.fi/onto/yso/p27380$2yso/fin
*651 7$aSuomi$2yso/fin$0http://www.yso.fi/onto/yso/p94426
*651 7$aPuola$0http://www.yso.fi/onto/yso/p105244$2yso/fin
*651 7$aJapani$2yso/fin$0http://www.yso.fi/onto/yso/p105023
*651 7$aYhdysvallat$2yso/fin$0http://www.yso.fi/onto/yso/p105078
*830 0$aEconomic Research Working Paper ;$v84.
*85640$uhttps://www.wipo.int/edocs/pubdocs/en/wipo-pub-econstat-wp-84-en-heterogeneous-development-paths-to-growth-and-innovation-the-evolution-of-the-video-game-industry-across-four-hubs.pdf$yLinkki verkkoaineistoon
*856  $uhttps://doi.org/10.34667/tind.49527
^
Tästä teoksesta ei ole arvioita.
Näpäytä kun haluat kirjoittaa ensimmäisen arvion.
Vis
Lähetä