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Innovation and Intellectual Property Use in the Global Video Game Industry
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Henkilönnimi
  • Oguguo, Prince C., kirjoittaja.
Yhtenäistetty nimeke
  • Innovation and Intellectual Property Use in the Global Video Game Industry. Englanti
Nimeke- ja vastuullisuusmerkintö
  • Innovation and Intellectual Property Use in the Global Video Game Industry
Julkaistu
  • World Intellectual Property Organization, Geneva, Switzerland : 2024. ©2024
SAB-luokituskoodi
  • 79.816
Muu luokituskoodi
  • 79.816
Ulkoasutiedot
  • 1 verkkoaineisto (30 sivua)
Sarjamerkintö ei-lisäkirjausmuodossa
  • Economic Research Working Paper ; 85
Huomautus sisällöstä, tiivistelmä tms.
  • This paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models have redefined the boundaries of game development and player experiences. The paper also explores the important job roles in the industry, the role of intellectual property and end with predictions for the future of the industry. It aims to provide an accessible understanding of the industry's evolution, its current state, and its potential future directions.
Asiasana
Sarjalisäkirjaus - yhtenäistetty nimeke
  • Economic Research Working Paper ; 85.
Elektronisen aineiston sijainti ja käyttö (URI)
  • https://www.wipo.int/edocs/pubdocs/en/wipo-pub-econstat-wp-85-en-innovation-and-intellectual-property-use-in-the-global-video-game-industry.pdf Linkki verkkoaineistoon
  • https://doi.org/10.34667/tind.49528
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*520  $aThis paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models have redefined the boundaries of game development and player experiences. The paper also explores the important job roles in the industry, the role of intellectual property and end with predictions for the future of the industry. It aims to provide an accessible understanding of the industry's evolution, its current state, and its potential future directions.
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*856  $uhttps://doi.org/10.34667/tind.49528
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