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Differences in immaterial details : dimensional conversion and its implications for protecting digital designs under EU Design Law
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Hylly
  • SA-IIC
Henkilönnimi
  • Antikainen, Mikko.
Nimeke- ja vastuullisuusmerkintö
  • Differences in immaterial details : dimensional conversion and its implications for protecting digital designs under EU Design Law
Julkaistu
  • 2021
Ulkoasutiedot
  • s. 137–168.
Sarjamerkintö ei-lisäkirjausmuodossa
  • IIC : International Review of Intellectual Property and Competition Law, ISSN 0018-9855 ; 52(2)
Huomautus sisällöstä
  • The paper considers three main questions: the legal status of digital designs from the perspective of EU design law, whether the protection is tied to the reproduction of physical products, and whether the scope of protection covers dimensional conversion such as using a 3D design in 2D form or vice versa. There are two sets of views regarding dimensional conversion: the “abstract” and the “concrete” view. These two different attitudes towards the scope of protection influence the manner in which the protectability of digital designs is assessed. In the “abstract” protection, it would not matter whether a product only exists as a digital image and not as a physical shape. In the “concrete” view, the protection of digital designs is more problematic, as the scope of protection is often tied to the reproduction of an actual physical product. The paper argues that, under CJEU jurisprudence and EUIPO practice, most of the open questions regarding the protection of digital designs and dimensional conversion can be considered as solved. The CJEU has chosen “abstract” protection over “concrete”, thus broadening the scope of protection at the EU level. This means that the digital use of non-digital designs can now be seen as infringing. As a consequence, in the future, right holders should put more care into evaluating the limitations and exceptions. The paper points this out with regard to the issues that are of relevance for the gaming industry, as this is where the use of digital designs is most versatile and relevant.
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Sarjalisäkirjaus - yhtenäistetty nimeke
  • IIC : International Review of Intellectual Property and Competition Law, 0018-9855 ; 52(2)
Elektronisen aineiston sijainti ja käyttö (URI)
  • https://doi.org/10.1007/s40319-020-01010-0 Linkki verkkoaineistoon
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*008      s2021||||gw |||||||||||||||||eng||            
*041  $aeng
*1001 $aAntikainen, Mikko.
*24510$aDifferences in immaterial details :$bdimensional conversion and its implications for protecting digital designs under EU Design Law /$cMikko Antikainen
*260  $c2021
*300  $as. 137–168.
*4901 $aIIC : International Review of Intellectual Property and Competition Law,$x0018-9855 ;$v52(2)
*505  $aThe paper considers three main questions: the legal status of digital designs from the perspective of EU design law, whether the protection is tied to the reproduction of physical products, and whether the scope of protection covers dimensional conversion such as using a 3D design in 2D form or vice versa. There are two sets of views regarding dimensional conversion: the “abstract” and the “concrete” view. These two different attitudes towards the scope of protection influence the manner in which the protectability of digital designs is assessed. In the “abstract” protection, it would not matter whether a product only exists as a digital image and not as a physical shape. In the “concrete” view, the protection of digital designs is more problematic, as the scope of protection is often tied to the reproduction of an actual physical product. The paper argues that, under CJEU jurisprudence and EUIPO practice, most of the open questions regarding the protection of digital designs and dimensional conversion can be considered as solved. The CJEU has chosen “abstract” protection over “concrete”, thus broadening the scope of protection at the EU level. This means that the digital use of non-digital designs can now be seen as infringing. As a consequence, in the future, right holders should put more care into evaluating the limitations and exceptions. The paper points this out with regard to the issues that are of relevance for the gaming industry, as this is where the use of digital designs is most versatile and relevant.
*650  $avideopelit$0http://www.yso.fi/onto/yso/p17281$2yso/fin
*650  $atekijänoikeus$0http://www.yso.fi/onto/yso/p2346$2yso/fin
*650  $apelisuunnittelu$0http://www.yso.fi/onto/yso/p27380$2yso/fin
*653  $adigital designs
*653  $aEU design law
*830  $aIIC : International Review of Intellectual Property and Competition Law,$x0018-9855 ;$v52(2)
*852  $hSA-IIC
*85640$uhttps://doi.org/10.1007/s40319-020-01010-0$yLinkki verkkoaineistoon
^
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